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Old Sep 13, 2006, 04:37 PM // 16:37   #201
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Quote:
Originally Posted by Mezmo
I fail to see were this statement has anything to do with what this thread is about. This thread is about equalizing pvp and pve chars, not about individual players skills. It's been posted by people on both sides of the argument that better equipment doesn't mean that your a good player. The equipment just gives pve players a slight edge of pvp only characters in number of weapon, armour switching, blah blah (read thread for all these differences). Please dont' start the whole "Pve players are better then Pvp" ~ "NO, PvP are better then PvE" argument, as it's been kept out of this thread pretty well so far.
For starters I read the whole thread. Secondly, my PVE character competes in PVP because of those "slight advantages." I don't think you read my post clear enough, since you quoted 1 statement and totally misread it.

What I meant from that statement is, that no player should percieve himself/herself as being special or feel that he/she deserves that extra edge in PVP, just because they brought a PVE character all decked out into PVP competition. In other words, I didn't mean "better" as in skill, I meant "better" as in feeling that they deserve those small advantages, just because they went through a GW campaign AND shaped that character for PVP.

Quote:
Originally Posted by Mezmo
You were talking about the grind pve players have compared to pvp. Well, your argument is flawed as well. If your talking about unlocking all skills through pvp then yes, it's gonna take a while.If your talking about unlocking enough stuff to be pvp ready though, it's gonna take a pve player MUCH longer to get thier skills/gear then a pvp player.
Yes, I was talking about this. I know it takes longer in PVE to shape a PVP character (you go through a whole campaign) and the process is slower but that's because it's PVE. The point of PVE is to go through the campaigns of GW and fight NPC's. I'm saying that, PVP players still take time to shape their characters as well. I just don't want anyone dismissing that fact or calling people "lazy" just becaues they don't have 100's of hours to kill.

Quote:
Originally Posted by Mezmo
Perfect weapons cost money, which in turn means hours of farming so you can buy them. Same goes for armour and runes. It's actually easier now adays to make a PvE player pvp ready faster then it used to be. With the intruduction of greens and the hole all gold armours are sup runes, prices have dropped drastically. But it wasn't always like that, and many of the people that have posted in this thread i'm shure are amongst those that had to buy thier runes at higher prices, and the old greens were often crap causing them to buy perfect weapons and then buying mods for them. There is alot more grind involved for the pve player then the pvp only chars to get pvp ready. Skills also take along time in pve to unlock. You have to farm money to buy the skills, and some of the good elites are hard to get. Minly those that are aquired on the fire islands. Takes along time to get to them, even with runs. Many of the skills are out of the way and take alot of additional time to unlock.
Ok yes, I know the process of creating a PVP character from a PVE stand point, I've done it. The question is though, why should we have to? Why should we have to go through this painful process just because we want those slight advantages in PVP? Anet obviously offers a faster way into PVP competition, so why is it that they don't have 4 weapon slots or can have more than 1 type of armor in their inventory? If they feel that those who put endless hours into their character deserve those advantages, then what's the point of having 2 types of characters in GW?

Quote:
Originally Posted by Mezmo
And agian, pleases don't turn this into a flame war about are pvp or pve players better, that's not what this thread is about so lets not go there.
I'm not. I'm for equalization.

Last edited by Brustow; Sep 13, 2006 at 04:49 PM // 16:49..
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Old Sep 13, 2006, 04:56 PM // 16:56   #202
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Quote:
Originally Posted by Mezmo
Perhaps if the faction cap is raised there could even be pvp 15k armours . These could have completly different skins then what you can get in pve, but would only be assecible to pvp only chars. I think if this were implemented though they would need to cost more then 10k+ faction, since anyhting less would be to easy to get. But now i'm starting to get off topic...
Well, only slightly off topic. Because, if you read Izzy's quote in the beginning, he specifically states that the only difference between PvE players and PvP only players should be cosmetic.

That's the one thing I think should be kept PvE specific: better skins for weapons and armor. That's the "reward" for going through the "role-playing" part of the game. And frankly, if we're going to buff PvP only players, (or nerf PvE players), I think PvE players deserve it.

Quote:
Originally Posted by Mezmo
Anyways I think that denying the PvE chars thier advantages is the wrong way to go. This would most likely cause many of them to not wanna play pvp anymore. Making it so that pvp chars are better would seem a better route to me.
I agree.
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Old Sep 14, 2006, 11:33 PM // 23:33   #203
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/revive

This problem still needs to be adressed.
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